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1. WTS: 10x Covert Ops Covert Cyno Char Tackler + 300k FREE skillpoints - in Character Bazaar [original thread]
4.25b is WAY too much for just one of these, I see it says no negotiations but thats pretty ludicrous I'll do a 2b
- by Vlad Vladimir Vladinovsky - at 2015.11.20 01:48:57
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2. Unbiased Criticisms for the Game - in EVE General Discussion [original thread]
I physically cannot understand what point you're even getting at with this short essay. I've read it 3 times now and I simply cannot figure out what you are trying to say.
- by Vlad Vladimir Vladinovsky - at 2015.10.23 02:49:54
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3. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Vlad Vladimir Vladinovsky wrote: 2 mids is not fine, midslots are utility slots. Its the main reason why a lot of amarr ships get sidelined for ships with more midslots purely because mids means utility. Without the web...
- by Vlad Vladimir Vladinovsky - at 2015.10.16 17:43:55
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4. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Vlad Vladimir Vladinovsky wrote: CCP Fozzie wrote: Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigat...
- by Vlad Vladimir Vladinovsky - at 2015.10.16 17:36:12
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5. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along...
- by Vlad Vladimir Vladinovsky - at 2015.10.16 17:26:33
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6. I'm worried for the future of CODE and EVE online. - in EVE General Discussion [original thread]
Aehren Armitage wrote: Solo HS Income in T1 ships is really not that great, and saving up for a T1 cruiser and modules takes a few hours unless you get lucky with faction loot anoms what are you kidding me? 2-3 level 4 missions and you've go...
- by Vlad Vladimir Vladinovsky - at 2015.10.12 08:21:21
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7. I'm worried for the future of CODE and EVE online. - in EVE General Discussion [original thread]
Erin Sluuk wrote: People seem to dislike missioning and general highsec income generation because it's antisocial. Apparently you can run L4s solo perfectly comfortably. Personally, I don't like the idea of trying to make sub-L5 PVE content re...
- by Vlad Vladimir Vladinovsky - at 2015.10.12 07:42:30
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8. Duality: Structures sandbox - in Test Server Feedback [original thread]
Are these things going to show up on the overview so I can just radial menu then warp to them or will I need an explicit bookmark for them like other things like wormholes and celestial? Also are you guys still going to make it so that if you're ...
- by Vlad Vladimir Vladinovsky - at 2015.09.24 16:48:46
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9. Local shield repping modules - in Ships and Modules [original thread]
Caleb Seremshur wrote: The cycle time on C5-L is 3s, DG booster is 2.4s, if you overheat the C5-L (0.8hp/cycle) you get it down to 2.55s/cycle which is pretty much the same, for t2 level boosts. Depending on the ship you use you could overheat ...
- by Vlad Vladimir Vladinovsky - at 2015.08.31 06:50:03
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10. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
How does this speed cap of 4000m/s stop interceptors from just offlining the module and gong full speed again? They've always been offline the module to gain their mobility and speed back so I don't see how this is any different
- by Vlad Vladimir Vladinovsky - at 2015.08.19 00:08:13
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11. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Vlad Vladimir Vladinovsky wrote: EVE isn't pay 2 win like other games are. EVE is pay to play. You buy a plex and you can play with your shiny shitfit ships and lose hundreds of billions worth of garbage all day like th...
- by Vlad Vladimir Vladinovsky - at 2015.08.16 18:19:43
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12. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Ruben Shade wrote: Eve is like watching paint dry but you can make it dry 25% faster if you level Drying to 5. By the way Drying 5 takes 30 days to get. The game is already largely pay to win. I could pull my credit card out right now and have...
- by Vlad Vladimir Vladinovsky - at 2015.08.14 22:48:30
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13. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Vlad Vladimir Vladinovsky wrote: Reaver Glitterstim wrote: Vlad Vladimir Vladinovsky wrote: Holy crap, every suggestion so far has been the least thoughtout I've ever read. God I hope fozzie doesn't take ideas from yo...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 02:58:11
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14. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Vlad Vladimir Vladinovsky wrote: Reaver Glitterstim wrote: continuing post #8 Numbers, for those of you who prefer these: All capital weapons: +300% damage, +100% tracking Siege Module I: +100% damage (instead of +700%...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 01:32:36
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15. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: continuing post #8 Numbers, for those of you who prefer these: All capital weapons: +300% damage, +100% tracking Siege Module I: +100% damage (instead of +700%) Siege Module II: +135% damage (instead of +840%) Bot...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 01:20:12
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16. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Zappity wrote: I know this won't be popular but I would like to see supers and titans stay roughly the same price but have an added ongoing monthly maintenance requirement, preferably in components new industry-derived items. Think of it as ser...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 01:06:47
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17. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: You're right there is a burden of proof on Manny, but that doesn't mean the ideas are automatically bad. Yea actually that does The moment I have to ask why and there wasn't a reason provided automatically disregards it as...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 01:01:38
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18. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Vlad Vladimir Vladinovsky wrote: Holy crap, every suggestion so far has been the least thoughtout I've ever read. God I hope fozzie doesn't take ideas from you guys this is stupid. I'd agree that Manfred Sidious ...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 01:00:33
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19. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Vlad Vladimir Vladinovsky wrote: Holy crap, every suggestion so far has been the least thoughtout I've ever read. God I hope fozzie doesn't take ideas from you guys this is stupid. I can't even begin to see how many counte...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 00:28:17
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20. Capital & Super Rebalance Suggestions - in Player Features and Ideas Discussion [original thread]
Holy crap, every suggestion so far has been the least thoughtout I've ever read. God I hope fozzie doesn't take ideas from you guys this is stupid. I can't even begin to see how many counter intuitive things I've read so far but its like a politi...
- by Vlad Vladimir Vladinovsky - at 2015.07.07 00:16:18
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